![]() When you have multiple GPUs connected with NVLink, you will see a difference in the available GPU Memory in the Real-time view. When GPU mode is active the CPU Usage drop. For example, when you use server 8 at iRender with 6xRTX 3090 GPUs and NVLink, the server will provide a combined 144 GB vRAM of GPU memory. To use GPU mode in the KeyShot Real-time View, select GPU mode on the Ribbon or Render, GPU mode from the Main Menu. Fixed an issue where the Reflection Render Passes in GPU mode give black output. Fixed switching the rendering technique from interior mode to product mode, after importing a geometry for scenes with geometries. KeyShot GPU mode supports memory scaling for setups with multiple GPUs connected with NVIDIA NVLink in KeyShot 9.2 or higher. Fixed the issue where the GPU mode is disabled after adding geometry to a scene with geometries included.NVLink is not supported in KeyShot 9.0.At iRender, we provide CPU servers with 20 cores & 40 threads which definitely speed up rendering tremendously.įor GPU rendering (KeyShot 9 and above): graphics cards with a minimum of 8 GB memory are recommended. Therefore, more CPU cores/threads will produce faster rendering times. CPU: KeyShot will utilize all available CPU cores.Graphics cards on the NVIDIA RTX platform with a minimum of 8 GB memory.Intel or AMD 64 bit processor with SSE4.1 or higher.(See more for the system requirements). Below are the minimum recommendations and system requirements for the latest version of KeyShot. Rough images here but you can see the rounding here (and in GPU output renders) which is not present when rendering in CPU mode. As we know, KeyShot can process jobs in both CPU and GPU mode. I have been rendering some glass with edge rounding but this only seems to work in GPU mode, with no edge rounding occurring in CPU rendering mode.
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